OngoingTeam
This function executes continuously for the specified team throughout the game mode. It's useful for implementing team-based logic that needs to run repeatedly, such as monitoring team status, applying team-wide effects, or checking team conditions.
Syntax
export function OngoingTeam(eventTeam: mod.Team): void;
Parameters
| Parameter | Type | Description |
|---|---|---|
eventTeam |
mod.Team |
The team for which the ongoing logic will execute |